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Art/Design Technology (DT)

Art/DT Overview                        Art Skills Progression                    DT Skills Progression                 EYFS

EYFS

 

KS1

 

UKS2

 

Art

Intent

Why do we teach this? Why do we teach it in the way we do?

At Greenpark Academy, we value Art and Design as an important part of the children’s entitlement to a broad and balanced curriculum. Through Art and Design we intend to provide the children with the opportunities to develop and extend skills and an opportunity to express their individual interests, thoughts and ideas.

Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education engages, inspires and challenges pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As pupils progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation.

Implementation

What do we teach? What does this look like?

Art is taught to enable children to develop key skills, from reception to Y6, using a specific media. The art teaching and learning is linked (where possible) to the overarching umbrella topic of the school. Objectives have been broken down to ensure that children achieve their milestones by the end of each key stage. Sequences are progressive and link to past and future learning, giving children more context to their learning. Work is recorded in individual art and design books or using class books that include pictures, examples of work, the voice of the child, group discoveries and videos (via QR codes) and show progress over time.

Impact

What will this look like? By the time children leave our school they will:

Through following the National Curriculum for art and design we aim to ensure that all pupils:

  1. Produce creative work, exploring their ideas and recording their experiences
  2. Become proficient in drawing, painting, sculpture and other art, craft and design techniques
  3. Evaluate and analyse creative works using the language of art, craft and design
  4. Know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.
LKS2

 

LKS2

 

Design Technology

Intent

Design and Technology prepares children to deal with tomorrow's rapidly changing world. It encourages children to become independent, creative problem solvers and thinkers as individuals and part of a team. It enables them to identify needs and opportunities and to respond to them by developing a range of ideas and by making products and systems. Through the study of Design and Technology, children combine practical skills with an understanding of aesthetic, social and environmental issues, as well as functions and industry. This allows them to reflect on and evaluate past and present technology, its uses and impacts.

Implementation

As with art, DT is taught on a 2 year rolling programme at Greenpark Academy in all year groups through a cross-curriculum topic.  This includes one topic relating to food and healthy eating as part of our healthy bodies and minds topic. The importance of Design and Technology is evident through our yearly STEM project in the Spring Term, where we plan and focus on particular skills or aspect of Design Technology, throughout the school.

Impact

Through following the key objectives of intent within the Design Technology Curriculum, based on the National Curriculum 2014 guidance, we aim to ensure that:

  • Products are made for a purpose.
  • Individuality is seen in children’s design and construction of products.
  • Emphasis is given to creating ‘innovative’ products.
  • Teaching takes into consideration the importance of making on-going changes and improvements during making stages.
  • We consider seasonality of ingredients and how they are grown, caught or reared.
  • Research of key events and individual designers in the History of Technology takes place.